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Starsector seeds
Starsector seeds







starsector seeds
  1. #Starsector seeds update#
  2. #Starsector seeds free#

  • Faction homeworlds don't share a system with each other if possible.
  • Add a system to set/display recommended sector size for the number of factions.
  • Fix a case of last set of factions in new game selection/faction directory not being pickable if there are too many factions.
  • #Starsector seeds free#

    Randomize player starting location in free start.Increase independents' spawn weight in random sector.Generate a more complete set of comm board officials for player colonies, and keep it up to date.Further protection against NPC colonies double building stations existing stations can be upgraded.Facton diplomacy traits are randomized when random faction relations are enabled (with per-faction and global toggles available).Prism Freeport spawns in its own system "Sitnalta" (can be changed back to a hyperspace station in config).Don't allow relationship to go "backwards" when clamping to limits.

    starsector seeds

    Display current relationship and (if applicable) limit.Certain fleets no longer drop Templar cores (currently nothing should drop cores).Fix Templar markets not having proper submarkets.Fix invasions of/by Templars not obeying enableInvasions config setting.Templars can raid and be raided (not just invade).Applies to Academy, Privateer Base, Restoration Docks, Salvage Yards, Senate.Can be seeded at game start, and NPC colonies can build them.Add support for some Industrial.Evolution industries/structures.Fix NPC colony expeditions being completely broken.Fix a couple of typos in decivilized interaction event.Fix handling of donated admin to a no-planet station don't add secretaries to player stations when not needed.Fix starting blueprints for Junk Pirates, ASP Syndicate.Null pointer safety for outpost creation if orbit cannot be found.Fix diplomacy dispositions using wrong faction's traits.Fix ceasefire offer accept looping forever when auto-accepted due to relations.Also fix a GUI issue when raising third-party relations.Don't allow agent raise/lower relations actions where third faction is agent-immune.Don't send procurement missions to Templar markets.Add some Ace Combat countries to procgen planet names.Tiandong's Shanghai can no longer be disabled in random sector.Toggling of Templars' Antioch system in random sector now done in new game dialog instead of config file.This requires a new game, or taking a new commission.

    #Starsector seeds update#

  • This occured because the player's commissioning faction didn't get the relationship update in time and made the player hostile to their still-enemy.
  • Fix an issue with immediately reverting to hostile state when player agent makes peace with a faction.
  • Invasions and raids should give more accurate fleet count.
  • Lower frequency of faction bounties for hostile-to-all factions (e.g.
  • Don't issue conquest missions targeting commission faction.
  • Now the raid will either take its chances with the weakest target, or retreat and say so clearly.
  • This happened when all targets were too strongly defended for raiders.
  • Fix raids failing immediately on arrival for unclear reasons.
  • When fleet is killed, delay spawning of next one.
  • For changelogs before version 0.8, see Pre-0.8 Changelog v0.9.7 (unreleased)









    Starsector seeds